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GLWG trading card heavytank

Behemoth Trading Card

Behemoths do the expected amount of damage for it's price and name (A great amount) to Buildings and Vehicle Units.

TipsEdit

  1. Behemoths use up Fuel too quickly when moving even two spaces, the max Distance this unit can travel in one turn. You should bring a Supply Truck or two along the Behemoth.
  2. If you can't capture a Building, damage it. It will cause temporary damage to the functions of the building.
  3. Behemoth should be used as an front line vehicle
  4. Behemoth 1 vs Behemoth 2,Behemoth 1 wins
  5. Never attack a behemoth using a recon,and battle tank's,its an suicide move
  6. if the enemy has a Behemoth,and you dont,You are kinda screwed (Unless you have an army of Tanks,and Bazookas)
  7. Don't expect a Battle tank to survive a behemoth's attack
  8. MLRS vs Behemoth,Behemoth wins if the MLRS is near,MLRS wins if it keeps moving out of the Behemoth's range

Upgrase SeriesEdit

Behemoth BattlePoint Battle Point Unit Upgrades for Behemoth [edit]
Attack +10% Defence +10% Price -50 Coins Distance +10%
Cost: 6 BattlePoint Cost: 6 BattlePoint (Sub: 12 BattlePoint) Cost: 8 BattlePoint (Sub: 20 BattlePoint) Cost: 10 BattlePoint (Total: 30 BattlePoint)


Damage DistributionEdit

vs infantry - medium
vs vehicles - high
vs ships - high
vs air - none
vs turrets - very high
vs buildings - extremely high

NavgationEdit

Unit Navigation
Infantry units: Bazooka, Commando, Engineer*, General*, Grenadier, Grunt, Medic** (Map Pack Two), Scout**, Sniper, Technician* **
Vehicle units: Anti-Air Tank, Artillery, Battle Tank, Behemoth, Flame Tank** (Map Pack One), Jeep*, MLRS, Recon Tank, Supply Truck, Tank Killer**
Sea units: Aegis, Cruiser, Destroyer, Ferry*, Fleet Oiler**, Scout Boat* **
Air units: Bomber, Chopper**, Fighter, Sky Hook
Technician units* **: Air Turret, Land Mine, Pounder, Sentry Gun
*Units that have no upgrade series   **GBWG only